The top-down grimdark pony shooter D'Lirium has unleashed it's 17th major version, introducing a host of new features following up on their final 16.8 patch three months ago.
With this one comes redesigns on a boatload of HUD objects, new modes, a huge amount of graphical work, and more!
Check it out over here if you are curious. I've also popped the patch message below.
Beta-17
- Fixed a bug where the player returned to life after killing enemies without being a maniac
- Fixed a bug where the 'notarget' command was not reset when starting a new game
- Fixed a bug where the country flag didn't change when changing the language
- Fixed a bug where Nightmarish attacked the player when 'notarget' was enabled
- Fixed a bug where souls were not saved
- Fixed a bug that caused Death Run saves to be deleted at player's death in story mode
- Fixed incorrect display of labels on the "Game Over" screen"
- Fixed the behavior and general work of Darkness in the personal hell
- Fixed yellow door at the "industrial zone" level"
- Fixed incorrect display of the flag in Czech localization
- Fixed incorrect parameter assignment on Custom Maps
- Fixed game crash when loading a Custom Map after passing other users level
- Redesigned rendering of the FPS counter and walls in debug mode
- Reworked psychic damage when killing monsters
- Reworked flashlight
- Redesigned staircase
- Reworked the initialization of the music in arcade mode
- Redesigned precise HUD
- Reworked the player's spawn in personal hell
- Redesigned some textures on the "mansion" level"
- Redesigned the settings menu
- Redesigned the pause menu and settings menu
- Redesigned rendering of the dialogues
- Redesigned display of the Custom map name in statistics after passing it
- Redesigned the death agony screen
- Redesigned the visibility rune
- Redesigned the bandage sprite
- Redesigned Game Over screens in arcade mode
- Added an optional scoring system in arcade mode
- Added an optional monster health scale
- Added hints during teleportation
- Added static shadows for some objects
- Added a system for rendering dynamic shadows
- Added the ability to disable glare
- Added the shadow of the letters on the statistics screen
- Added the nodegan command
- Added autosave points
- Added an object that draws the game's logo in arcade mode
- Added the ability to add your own logo on custom levels
- Added the ability to load the last save after death
- Added the ability to change the game language by pressing
- The added effect of white noise
- Added a system of "cinematic" glare
- Added "Lantern Invasion" mode
- Added an optional time indicator on the level
- Added the ability to disable the GUI
- Added the ability to disable the inspector
- Added new decorative objects
- Added hints during a pause
- Added new statistics screens in "Lanterns" mode
- Added difficulty levels for story mode
- Added first aid kits
- Added displaying the game version on the statistics screen
- Optimized glare system
- Optimized rendering of monsters and some other objects (8000Nightmares works twice as fast!)
- Optimized Shaft
- The teleportation ball can now be destroyed by pressing
- Minor changes were made at all levels
- The finishing time now takes into account scripted scenes
- Darkness can be banished with a flashlight from your personal hell
- The "Lanterns" achievement now takes into account any encounter with Fireflies
- Increased the required time to get the "Clueless Gamer" achievement"
- Visual improvements at the "industrial" level
- Removed the "Souls absorbed" point from statistics
- The save message is now displayed when saving on pentagrams
- The message about saving the game now refers to hints
- Reduced the amount of health of Nightmarish at the "industrial" level
- When shooting at friends the player takes psychic damage
- When using cheats, the game warns about the inability to get some achievements
- Removed the interaction buttons and flashlight from the "RPG" control scheme
- The character now comments on the player's actions
- The message about the "Help" menu now refers to hints