Overmare Studios has been hard at work on their adaptation of FoE to the Unity3D engine and they have made some substantial progress, showing it off in videos and updates over the months. Some of you are probably curious as to how the game's skills and attributes will work as the world of FoE is very different from the human world.
Well, today Overmare has an update addressing just that in a new blog post on their site. Detailing changes made to attributes and some skills they are looking for feedback on these changes in order to make the FoE experience as enjoyable as possible. Follow the link below for the full presser!
FoE: Skills and Attributes
Twitter: Calpain