Remember that Oculus Rift Ponyville game? Well, we've got a new update from the creator that I was able to test out at Nightmare Nights last weekend. With new optimizations, animations, and other tweaks it's certainly a step up from the last version!
Check on after the break for a list of changes as well as download links and pictures for the new version.
v0.0.2a 10/30/2014
"Yer a pony 'arry."
- All new animations and updated/optimized pony models.
- New animations include both blinking and eye movements, lowering the Creepy-Zombie-Pony Index (CZPI) to a more comfortable 3.8975.
- FPS and HMD stats can be brought up by pressing "Right" on the d-pad of your controller as well now.
- Complete internal code and blueprint overhaul that you don't care about, but it is a good thing. Really. Mostly anyway.
- Ponies will no longer moonwalk away from you after conversations.
- Parasprite spawn will only happen once you complete Trixie's quest, bringing enough (100) of them to Pinkie will also stop the random Parasprite spawns.
- The no-collision forest behind Fluttershy's cottage has been razed. I blame Spike.
- Fixed Sugarcube Corner roof collisions. You can now collide with it.
- DetourCrowds implemented for marginally better navigation AI.
- Pegasi, like the fickle airborne creatures that they are, will now make their own choices as to whether walk or fly.
- Thanks to the kindness of MelodicPony History of Ponyville is the current BGM.
- As a way of tempting fate, the internal name for the pony controller class is now CelestAI.
- Game now fades to black on reload and from black on load. Use this calming moment to contemplate the choices in life that led to you playing a VR My Little Pony sim.
- Spawned Pinkie clones now shout FUN at varying frequency, giving you even more of an incentive to re-evaluate their continued existence.
- Ponies may now take a temporary break from walking around aimlessly, giving them the illusion of free will.
- River tiling and texture fixed. You still walk on it however.
- Derpy’s cloud is now a stylized shape instead of a particle effect.
- Some misspellings have been fixed, but probably not all of tehm.
- Sometimes an exploding Pinkie clone will launch you to an absurd height. You’re welcome.
- Shadows changed to be ray traced distance field area shadows. This is probably a good thing.
- Some anti-aliasing has been added, the exact amount will be tweaked later.
- Lightmap UV's have been fixed to remove overlap. This had the effect of removing overlap from lightmap UV's.
- Several old bugs have been replaced with new ones. Finding them is left as an exercise to the player.
- Icon and loading splash screen have been customized. Seemed like the thing to do. Will change them later.
- Even more random undocumented keyboard commands. For example hitting "1" blows up all the spawned Pinkie clones at once.
- Thanks to advances in virtual pony technology, you are now a virtual pony. Cutiemarks are not available in this release, blank-flank.
Google Drive: https://drive.google.com/file/
https://mega.co.nz/#!BZMlSZxI!
There are some screenshots on the site, and http://imgur.com/a/6LbSq is the imgur album with them at higher res.
Twitter: Calpain